![]() “I’ve just seen it so often, where you can definitely tell that whatever terrain your characters are navigating is entirely fabricated, or done-up in post,” Daley says. It was part of an elaborate physical build intended for a number of sequences, including the final faceoff with the movie’s villain. That became obvious in a startling, short 360-degree video clip Daley posted on Twitter, showing the main square of the city of Neverwinter. The attempt to focus on practical effects extended to the sets. #DungeonsAndDragonsMovie /73TVXidzjZ- John Francis Daley April 2, 2023 Using motion-capture, our puppeteer (in the background) mouths the dialogue which is translated to the facial movements of our Dragonborn. So we would just have a proxy for the actors to interact with, whether it’s hitting it or jumping on it, that kind of thing.” ![]() “Things like a dragon, we obviously couldn’t build, because it’s enormous. “That was a motion-capture headset thing that the operator was wearing off-camera, and making the face movements for the character,” he says. “I think there is a fondness that people hold in their heart for the practical approach to these creatures,” Daley says, “even if there is something also fundamentally absurd about them on an aesthetic level.”Īnother example Goldstein gives is the Dragonborn member of the Absolution Council at the Icewind Dale prison in that opening sequence. But we always wanted, where we could, to have them be real.” “When he’s falling from the tower, the wings were added digitally, for the most part. “Jarnathan’s wings were real, but not in every sequence,” Goldstein says. One example was an Aarakocra character seen in the opening scenes, a humanoid bird-man named Jarnathan, who’s become a fan favorite from the film. “Anything that was humanoid-size and scale, we would try to build and then burnish with visual effects.” “Basically, if we could build it, we would,” he says. ![]() Goldstein says that they tried to use physical puppets rather than CG effects whenever possible. OH, JARNATHAN! #DungeonsAndDragonsMovie /1vhgczPdyN- John Francis Daley April 2, 2023 “That Tabaxi in particular - one person online described the Tabaxi baby as ‘cursed.’ But I think even when you have something that is so clearly animatronic, so clearly fake, it is still in many ways more real than it would be if were holding a tennis ball embellished with CG.” “Some of these creatures are sillier-looking than others,” he tells Polygon in an interview shortly after the movie’s PVOD release. But Daley says even their jankiness is part of the movie’s charm. Some of them are more convincing than others - in particular, viewers have had a lot to say about a Tabaxi parent and child seen at a village, who look more like animatronic stuffed animals than real creatures. For better or worse, it was often obvious in the movie that writer-director team John Francis Daley and Jonathan Goldstein prefered physical, on-set solutions for their non-human creatures. Over the past couple of months, fans of Dungeons & Dragons: Honor Among Thieves have had a lot of chances to peek behind the scenes, particularly at the practical technology that went into the movie’s characters. ![]()
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